Allows to change Characters Race
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Humans
Racial Abilities
Strong Back
Carry an additional 60 Stones of weight
Tough
+2 Hit Point Regeneration
Workhorse
Humans have a better chance at finding more resources while gathering hides, ore and lumber.
+1 Logs in Trammel
+2 Logs in Felucca
+1 Ore when mining at random
Additional hides
Jack of all Trades
Humans have a basic ability in all skills, even untrained ones.
20 minimum level in all skills (does not show on Skill Menu)
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Elves
Racial Abilities
Night Sight
Night Sight is always on
Infused with Magic
+5 to Energy Resistance cap (75 total)
Difficult to Track
Elves are more difficult to track than humans.
Perception
Elves gain an increased chance to passively detect hidden monsters and enemies.
Knowledge of Nature
Elves receive an increase to their chance of acquiring special resources such as colored ore when mining or special boards when lumberjacking.
Wisdom
+20 Mana Increase Bonus
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Gargoyles
Racial Abilities
Flying
A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
Flying makes it possible for Gargoyles to move at a speed equal to being mounted, or the equivalent being double the usual walking pace of Humans and Elves.
Berserk
15% Damage Bonus and +3% Spell Damage Increase for each 20% health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
Master Artisan
Gargoyles have an increased chance to imbue and unravel magical items. This bonus has the greatest impact at low-intensity imbues and diminishes exponentially as the difficulty of the imbue increases.
Deadly Aim
Minimum Gargoyle skill in Throwing is 20.0.
Mystic Insight
Minimum Gargoyle skill in Mysticism is 30.0.
+2 Mana Regeneration